Entertainment Concepts
Syllabus Fall 2014
Course info: ILL
561 MOO2 Entertainment Concepts
Monday
1:30 PM to 6:00 PM
Shaffer
Art Room 332
Instructor: Sean
Andrew Murray
Office
hours: Mon.
6:00 PM to 7:00 PM (By appointment only)
E-mail: sean@seanandrewmurray.com
Mail box:
Viscom office
Class Blog: http://syr-ill561-fall2014.blogspot.com/
Description:
The purpose
of this class will be to introduce students to the world of entertainment
design for film, animation and video games, taken from a professional and
artistic perspective.
The course
will give students real-world assignments that would be given to a concept
artist in the Video Game, animation, and Film industry, and will have to make
critical design choices based on creative feedback from the professor, who will
take on the role of client or art director in this case.
The course
will challenge students to work on long-term, in-depth group projects. The
challenge will be to work within the group to meet major design requirements,
while also finding a way to express themselves stylistically.
All students will be required to work on character designs for one of
three projects, broken into three teams:
1.
Live-action film
2.
Animated feature film
3.
Video game
The theme/story behind each project will be decided upon by the
project’s producer (that’s me) and will be based on an existing story, book,
mythology, or film that has multiple characters. The students will then work
together to establish an artistic vision and narrative interpretation of the
source material.
Examples of a possible theme would be: Norse/Celtic/Greek Mythology, The
Wizard of Oz, Arthurian Legend, 7 Voyages of Sinbad, Pinocchio, Dune, Brothers
Grimm, etc.
Assignments will cover character, environment, architecture, prop,
vehicle, weapon, and creature design, as well as storyboarding.
At the end of the semester, each group will be required to give a “pitch”
presentation on their project. Each student is required to participate equally.
Assignments
Week 01- Introduction to Group project / team selection and 1st
project pitch planning – visual reference gathering and “key scenes” sketches.
Week 02 – No class (Labor Day) – Continue to work on visual
reference gathering for project. Confer with team members about your initial
project pitch, work on “key scene” sketches.
Week 03 – First project pitch / presentation of “key scene”
sketches. Work in class on choosing and developing one “key scene” sketch into
a finished “Look and Feel” conceptual illustration. Extra credit – additional
“key scenes”
Week 04 – Presentation of final “Key Scene” illustrations. Work in
class on first character design assignment: “Minor Players” - thumbnail
sketches of “minor players” in the world: (citizens, soldiers, shop owners,
background characters, etc.) Homework: Refine 2 of the thumbnail sketches
chosen in class into more finished sketches/designs
Week 05 – Presentation of sketches for “Minor Players”. Work in
class on developing a chosen character into a finished full-color character
illustration with orthographic drawings and material callouts. - Costumed
figure drawing with a live model.
Homework: Complete the finished “minor player” character design. Extra
credit – animation/expression sketches of your character.
Week 06 – Present “Minor Players” final designs – “Location Scouting
and Design” Lecture and in-class exercises. Start in-class on environments/location
design sketches. Homework: Sketches of various environments/locations
Week 07 – Environment/Location Design sketches presented. Work
in-class on taking one image to final. Digital painting techniques and
practices within the entertainment industry. Homework: Final environment
concepts. Extra Credit – additional supporting environment color sketches
Week 08 – Environments/Locations Final presented – Work in-class
on set-piece breakdown concepts / construction schematics and modularity
drawings based on the final environment illustrations presented in class.
Homework: Set-piece breakdown production drawings with call-outs.
Week 09 – Environments/Locations Set-piece breakdowns presented –
Monster Design lecture/presentation. Start work on creature sketches.
Week 10 – Creature design sketches presented. Choose one in-class
to take to final.
Week 11 – Final creature designs presented – Work in-class on a
prop design challenge “Crates and barrels”. Lecture on hero and “major player”
design. Homework: Major player thumbnail sketches
Week 12 – “Major Player” thumbnails presented – Lecture on
collaborative creativity – how to work within a group to arrive at a great
solution. In-class “design iteration” exercises. Homework: Refine your “Major
Player” designs
Week 13 – Major Player designs presented. Work in-class on
“fleshing out” the character. Homework: Final illustration of Major Player,
“action thumbnails” of Major Player, and Major Player prop/weapon sketches
Week 14 – Thanksgiving Break
Week 15 – Major players final presentation. Work in-class on
storyboards / planning your final pitch.
Week 16 – Final Pitch-Presentations / Survey
Learning Outcomes
After taking this course, the students will be able to:
-
Work effectively within a creative team
-
Differentiate between style vs. design
-
Give, receive and respond to critique/feedback
-
Build and design a convincing imaginative world
-
“Convince the client” through effective conceptual illustrations.
-
Find their niche within a group project
Bibliography/ Texts / Supplies – Required:
1. “Imaginative
Realism” by James Gurney
2. A sketchbook
– mandatory. No smaller than 4x7, no bigger than 9x12.
3. Star Wars
(the original trilogy – New hope, Empire Strikes Back, Return of the Jedi) – I
am serious about this, if you haven’t seen these movies, you will be required
to watch them and there WILL be a quiz.)
Bibliography/ Texts / Supplies– Additional:
-
“The Skillful Huntsman” By DesignStudioPress
-
“Understanding Comics” By Scott McCloud
-
Any and all Gnomon DVDs/videos by Iain McCaig
-
Online video tutorials by Feng Zhu
-
ImagineFX Magazine
Grading Standards:
A = 90 and above: achievement is outstanding relative to the level necessary to meet course requirements
B = 80-89: achievement is significantly above the level necessary to meet course requirements
C = 70-79: achievement meets the course requirements in every respect
D = 60-69: achievement is worthy of credit even though it fails to meet the course requirements
F = 59 and below: achievement is not worthy of credit or was not completed / represents failure
A = 90 and above: achievement is outstanding relative to the level necessary to meet course requirements
B = 80-89: achievement is significantly above the level necessary to meet course requirements
C = 70-79: achievement meets the course requirements in every respect
D = 60-69: achievement is worthy of credit even though it fails to meet the course requirements
F = 59 and below: achievement is not worthy of credit or was not completed / represents failure
Things that make me happy that you can do to receive extra credit:
-
Doing more than the required amount of thumbnail sketches I ask
for
-
Doing extra research to enhance your group project or your
individual assignments
-
Sharing a cool new piece of inspiration with your group and/or the
class
-
Visiting museums or interesting places to get inspiration and
learn about your world
-
Doing lots of sketching in your sketchbook to explore ideas for
your group project
-
Finding new and interesting ways to increase the coolness factor
of your group’s project and final pitch
-
Checking out the stuff I reference in class like movies, books,
websites, tutorial videos, etc.
-
Laughing at my jokes
Class Policies:
- Laptops/tablets may not be used during the class unless it is at DESIGNATED TIMES only for the purposes of research and development for in-class assignments. Anything else will not be tolerated, (unless you wish to share something extremely relevant to the class or extremely funny…. But I warn you, if it isn’t funny – I will not be pleased and you will never be trusted again.)
- Please no texting or phone calls during class. If I have to ask you more than twice to stop texting during class then your grade could be seriously damaged. Don’t make me bring down the hammer of justice.
- All devices that receive calls, messages, tweets, likes, notifications, +1s, or anything else that makes a sound should be put on vibrate or turned off entirely. If you receive an emergency phone call or text you should leave the classroom to answer it.
- Three unexcused absences is an automatic failure.
- Mechanical failures (alarm clocks, car failure, robot attacks, etc.) are NOT valid excuses, no matter how hilarious. Lateness of an hour or more will count as a half absence. Chronic lateness or skipping out early will also count towards an absence and will lower your grade.
Class Incompletes
Incompletes will be granted only in extenuating circumstances. If you have a valid medical excuse or family emergency, and you’ve completed the bulk of course work for the semester, an incomplete is possible. You are responsible for initiating the paperwork for an incomplete.
Incompletes will be granted only in extenuating circumstances. If you have a valid medical excuse or family emergency, and you’ve completed the bulk of course work for the semester, an incomplete is possible. You are responsible for initiating the paperwork for an incomplete.
Syllabus
The syllabus is subject to change as the need arises.
Important
Dates
First day of classes - Monday, August 25
First day of Extended Campus classes - Monday, August 25
Late registration & Schedule adjustment - Monday, August 25 - Tuesday, September 2
Labor Day (no classes, University offices closed) - Monday, September 1
Add deadline - Tuesday, September
2
Grading option deadline to elect or rescind pass/fail or audit - Monday, September 8
Financial deadline to drop class - Monday, September 15
Mid-Semester progress reports due from faculty - Monday, October 6
Midterm Monday - October 13
Academic drop deadline - Monday,
October 20
Registration for Spring semester -
Wednesday, November 12 - Friday, December 12
Withdrawal deadline - Friday,
November 21
Thanksgiving Break - Sunday,
November 23 - Sunday, November 30
Last day of classes - Friday,
December 5
SURVEY:
Seniors – December 8; Juniors - December 9; Sophomores – December 10
Last day of Extended Campus classes - Thursday, December 12
Academic
Integrity
Syracuse University’s Academic
Integrity Policy holds students accountable for the integrity of the work they
submit. Students should be familiar with the policy and know that it is their
responsibility to learn about course-specific expectations, as well as about
university policy. The university policy governs appropriate citation and use
of sources, the integrity of work submitted in exams and assignments, and the
veracity of signatures on attendance sheets and other verification of
participation in class activities. The policy also prohibits students from
submitting the same written work in more than one class without receiving
written authorization in advance from both instructors. The presumptive penalty
for a first offense by an undergraduate student is course failure, accompanied
by a transcript notation indicating that the failure resulted from a violation
of Academic Integrity Policy. The standard sanction for a first offense by a
graduate student is suspension or expulsion.
Disability-Related
Accommodations
If you believe that you need
accommodations for a disability, please contact the Office of Disability
Services(ODS), http://disabilityservices.syr.edu,
located in Room 309 of 804 University Avenue, or call (315) 443-4498 for an
appointment to discuss your needs and the process for requesting
accommodations. ODS is responsible for coordinating disability-related
accommodations and will issue students with documented Disabilities
Accommodation Authorization Letters, as appropriate. Since accommodations may
require early planning and generally are not provided retroactively, please
contact ODS as soon as possible.
Religious Observances Policy
SU religious observances policy, found
at http://supolicies.syr.edu/emp_ben/religious_observance.htm,
recognizes the diversity of faiths represented among the campus community and
protects the rights of students, faculty, and staff to observe religious
holidays according to their tradition.
Under the policy, students are provided an opportunity to make up any
examination, study, or work requirements that may be missed due to are religious
observance provided they notify their instructors before the end of the second
week of classes. For fall and spring semesters, an online notification process
is available through MySlice/StudentServices/Enrollment/MyReligiousObservances
from the first day of class until the end of the second week of class.
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